Steamapi Writeminidump Link May 2026
Once implemented, you can view and download crash dumps via the Steamworks Partner Backend. Navigate to to see a categorized list of exceptions, call stacks, and the frequency of each crash. Use tools like WinDbg or Visual Studio to open the .dmp files for debugging.
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { if (!IsDebuggerPresent()) { _set_se_translator(MiniDumpFunction); } try { return RealMain(); // Your actual game loop } catch(...) { return -1; } } Use code with caution. Key Considerations and Limitations
A custom ID to track which version of your game submitted the crash. How to Implement Steam Error Reporting SteamAPI WriteMiniDump
To use this function effectively, you typically hook it into a Win32 exception handler. Valve recommends using the _set_se_translator function to catch unhandled exceptions. 1. The Minidump Function
According to the official Steamworks documentation, the function is defined as: Once implemented, you can view and download crash
S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); Use code with caution. Description uStructuredExceptionCode uint32
: This function currently only supports 32-bit Windows . For 64-bit applications or other operating systems, developers often use Google Breakpad or Crashpad and manually upload dumps. Viewing the Reports
: Before being uploaded, minidumps are stored locally in the game's installation directory. This is useful for manual inspection during development.
A pointer to the EXCEPTION_POINTERS structure containing the actual exception data. uBuildID uint32
: Ensure your uBuildID is less than 10,000,000 , as larger values can cause the reporting system to fail. Viewing the Reports