Reshade 5.5.1 -
Fixed critical startup crashes in Vulkan-based games when using signed builds, a major win for users on more restrictive systems. Stability and Bug Fixes
Added a "screenshot" uniform source, allowing shaders to detect when a screenshot is being taken and potentially adjust parameters for high-quality capture.
Fixed a specific crash when vkDestroy[...] was called with a null handle, often encountered in games utilizing the VKD3D translation layer . Why Version 5.5.1 Still Matters reshade 5.5.1
While ReShade 5.5 introduced a broad architectural shift toward a unified API abstraction layer, the 5.5.1 update solidified these gains with specific fixes and new functionalities:
Resolved crashes in Uncharted: Legacy of Thieves Collection and fixed a shutdown crash when exiting the Yuzu emulator while using OpenGL. Fixed critical startup crashes in Vulkan-based games when
ReShade 5.5.1 represented a peak in the 5.x development cycle, offering a balance between performance and the extensive "Add-on" support introduced in the 5.0 era. By moving to a unified implementation for all graphics APIs (Direct3D 9–12, OpenGL, and Vulkan), ReShade became more efficient, giving drivers more hints to optimize GPU performance at a "negligible" CPU cost. How to Install and Use To enhance your games with ReShade 5.5.1: ReShade Home
A primary goal of the 5.5.1 release was addressing crashes in high-profile titles and emulators: Why Version 5
The tool now automatically skips depth buffers that have not been used for at least one frame, reducing overhead and improving the accuracy of depth-based effects like Ambient Occlusion or Depth of Field.
Presets now sort techniques alphabetically by default unless a specific order is defined, making it easier to manage large libraries of shaders.