The game uses a visual programming interface. You are provided with a set of "functions" (often labeled f0 , f1 , etc.) where you can drag and drop commands like "Move Forward," "Turn Left," or "Turn Right".
Since the game is designed to be solved without instructions, understanding the logic patterns used in level solutions is key. 1. Navigating Color-Coded Tiles
Often used to trigger a turn. For example: f0 - {if red turn right / forward / f0} .
To pass the "Game 2" logic test and advance to the next step, candidates recommend the following:
Frequently used to switch between functions. For example, if you hit a blue tile, you might jump from f0 to f1 . 2. Pattern Recognition and Zig-Zags