Because of the heavy demand for DX12 modding, developers have created specific forks to handle the newer API:
3Dmigoto not loading in Cyberpunk 2077 · Issue #137 - GitHub 3dmigoto dx12
: This is a work-in-progress DX12 port derived from the geo-11 codebase (which itself is a 3DMigoto fork). Its primary goal is enabling stereo 3D rendering for DX12 titles, though it may eventually support the broader modding features 3DMigoto is known for. Because of the heavy demand for DX12 modding,
3DMigoto works by acting as a wrapper around the d3d11.dll file. It intercepts the game's rendering commands, allowing users to inject custom shaders, replace textures, or modify 3D geometry. It intercepts the game's rendering commands, allowing users
DirectX 12 is a "low-level" API that functions very differently from DX11. Because 3DMigoto's codebase is so tightly coupled with the DX11 architecture, it cannot simply be "switched on" for DX12 games. This is why popular DX12-only titles, such as Cyberpunk 2077 , do not natively support standard 3DMigoto mods. Emerging Solutions: geo-12 and VRto3D